![]() ![]() Loadout and Customisation - Localisation - Missing translation for Leather Pad attachment now present (FRE, SPA, ITA, SCH, KOR, TCH, GER).Point of interest markers no longer remain on the map despite discovering the area/obtaining the item marked.Player is no longer removed from gameplay with the message "The host has left the game 12002".Bandages - Player can now switch to bandages while in the incapacitated state.Tide of War - Map is no longer partially greyed out in the area around the resistance safehouse.Tides of war - The command post marker no longer appears to shift incorrectly in the lobby screen of the 'Tide of War' map.Pest control - Player no longer able to get stuck in-between supply crate and wall.Custom lobby rulesets "Head Hunter" and "No Melee" no longer read as "Do Not Translate" (GER/FRE/ITA/SPA/JAP/SCH/TCH).Error code (11202) no longer triggers and returns players to front-end after being in multiplayer for extended periods.Landing Zone - Player no longer gets stuck in the house in front of the church.Landing Zone - Improper collision is no longer observed around the stone boundary wall.Conqueror - Clipping through ground no longer occurs after grenade use.Conqueror - Workbench now appears on map.Festung Guernsey - Player no longer hangs underground and falls out of the map while walking on the rubble present near the shed located near Mirus Construction.Festung Guernsey - Destroy the kraken Prototype - 'Overload The Pressure valve' method correctly disables after completing the objective with 'Setup a Chain reaction' method.Festung Guernsey - Destroy the Kraken Prototype - The objective 'Destroy the kraken prototype' no longer remains active after destroying the facility. ![]() Liberation - Framerate drop around the Southern Town area no longer observed.War Factory - Ehrlich conversation in Storage Yard area no longer contains a punctuation error when the "Phantom" is mentioned.War Factory - Player is no longer able to get stuck outside of the boiler building.Stay tuned for more updates via our usual community/social spaces, Given the Beta status of this initial release, we encourage all Community feedback as we continue to build on this system for Sniper Elite 5 and future titles. Whilst these servers will not allow you to adjust map selection, change server names or ban other players, we hear your requests for more community control in a server environment and are actively exploring ways we could support this in future releases. Access to the dedicated servers is available via the Custom Games screen only, where you’ll find a new column to help players clearly identify which servers are ours. This will combat some of the challenges of peer-to-peer hosting like hosts quitting early or laggy game connection and will eventually support more Community control for online play. These servers will still successfully support crossplay but will also maintain a trusted, reliable environment with sufficient bandwidth and regular map and game mode rotations. In an effort to overcome some technical barriers new to Sniper Elite 5 and to create a smoother online Multiplayer experience, we’ve completely overhauled the previous server system. We’ve now introduced Rebellion-hosted servers which will roll out in limited US and EU regions in Beta initially, with a view to fully launch in the coming months. With that in mind, we wanted to share exactly how this brand new server system will function in contrast to the dedicated servers you’re used to using in Sniper Elite 4. Despite only featuring a single-action trigger and producing a very low muzzle velocity, the D.1866's unique traits make for a powerful weapon at close range.Īs those eagle-eyed snipers among you will have already noticed, we’ve also just soft launched Beta versions of dedicated servers to Sniper Elite 5. Fed with 12-gauge shells from its 6-round tube magazine, it sacrifices range and fire rate for extreme damage in close quarters.įinally, the Double 1866 is a double-barrel pocket pistol designed in the 19th Century as an easily concealable backup gun that can be drawn at speed. Firing at 600 rounds-per-minute, the Gustav provides accurate single shots, whilst also offering great control in continuous fire.Ī powerful pump-action shotgun, the Trench Gun first saw use by US Forces during World Wars I & II. The Carl Gustav M/1945, better known as the Swedish K, was adopted in 1945, taking features from various World War 2 firearms to produce a reliable and well-balanced sub-machine gun. This FREE Weapon Pack gives you more devastating firepower, specifically for those unpredictable close quarters combat scenarios.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |