![]() This means you can set the update frequency to e.g. Description: Powerful computer mainframe for your space stations and capital ships that is capable to advanced decision making.You can manually enable the 'real-time' update frequency option setting to use milliseconds rather than the tick enum.The step that takes the most execution time has been modified to allow for partial execution, which means that it should spread the load over multiple calls better.This means that random script complexity error should be reduced or eliminated.TIM will now automatically detect whether it has executed for too long and put off the incomplete steps until the next call.Each argument is separated via a newline Inventory information (what is in the cargo hold and how much space left, etc) - Battery Information (Charge left, power usage, etc) - Away to break a line of text when writing message or to do lists on a LCD, currently it goes off the screen and gets cut were the screen ends.Arguments are now defined in the custom data, not the standard argument command line.No longer needs the timer block, just load in and save.The workshop item changes reference this as well.Ĭurrently, the following is different to the original: TimeSpan(0,0,0,0,UPDATE_REAL_TIME) long aI=0 int aJ int aK int aL int aM=0 readonly ActionaN full changes I've done since taking the script up are available on GitHub. Static readonly HashSet FRACTIONAL_TYPES = new HashSet static Dictionary>au=newĭictionary>() static Listav=new List() staticĭictionaryaw=new Dictionary() static Dictionary>ax=new Dictionary>() static Dictionaryay=new Dictionary() static Listaz=new List() staticĭictionaryaA=new Dictionary() static Dictionary>aB=new Dictionary>() static Dictionary>aC=new Dictionary>() static DictionaryaD=new Dictionary() string aE="" stringaF=new string DateTime aG TimeSpan aH=new the game, some from the community workshop).Ĭonst string DEFAULT_ITEMS = Item types which may have quantities which are not whole numbers. are based on material requirements for various blueprints (some built in to if different from Subtype, but Ingot and Ore have no Blueprint. "/Subtype,MinQta,PctQta,Label,Blueprint". ![]() Each "Type/" section can have multiple "/Subtype"s, which are formatted like That any changes will be reverted when you update the script from the workshop. The settings below may be changed if you like, but read the notes and remember regardless of how long it has been executing. The maximum percent load that this script will allow The maximum run time of the script per call. (if USE_REAL_TIME = false, this is ignored) ![]() How often the script should update in milliseconds (if USE_REAL_TIME = true, this is ignored)Ĭonst UpdateFrequency UPDATE_FREQUENCY = UpdateFrequency.Update100 UpdateFrequency.Update100 - update every 100 ticks UpdateFrequency.Update10 - update every 10 ticks UpdateFrequency.Update1 - update every tick UpdateFrequency.Once - next tick (is unset after run) UpdateFrequency.None - No automatic updating (manual only) whether to use real time (second between calls) or pure UpdateFrequency ![]() Update, and the maximum load of each call before deferring execution to the next call. They allow you to adjust how often the script will To view the source code, and possibly give contributions, Since this script is minimised to reduce size and get round PB limits, you won't be able Click 'Browse Workshop', select 'Taledens Inventory Manager', and click 'OK'. Added the capability to have components for the mod Arc Reactors be made Open the Terminal, select the Programmable Block and click 'Edit' to open the Code Editor. Version 1.7.10 () - Updated by XanderHunt Version 1.7.8 () - Updated by TMafonoGames. Taleden's Inventory Manager - Updated (Unofficial)
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